Previously, I mentioned that players need a Player's Handbook and the DM needs a Dungeon Master's Guide and Monster Manual to play or run a game. There are, however, more rulebooks available, if you want to expand your options.
The first Player's Handbook contains the information required to create a character of the Dragonborn, Dwarf, Eladrin, Elf, Half-Elf, Halfling, Human or Tiefling race and the Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord or Wizard class. If those options aren't enough for you, then there's also a Player's Handbook 2 and Player's Handbook 3 available. Player's Handbook 2 contains the Deva, Gnome, Goliath, Half-Orc and Shifter races and the Avenger, Barbarian, Bard, Druid, Invoker, Shaman, Sorcerer and Warden classes. Player's Handbook 3 contains the Githzerai, Minotaur, Shardmind and Wilden races and the Ardent, Battlemind, Monk, Psion, Runepriest and Seeker classes. The books also contain minor rule updates and systems for creating hybrid characters or multiclassing.
Dungeons & Dragons 4th Edition is split into 3 tiers of play; Level 1-10 is called the heroic tier, Level 11-20 is the paragon tier and Level 21-30 is the epic tier. The first Dungeon Master's Guide contains everything needed to run a game for any and all tiers, but there is a Dungeon Master's Guide 2 that has a specific focus on running adventures and campaigns in the paragon tier. There will also be a Dungeon Master's Guide 3 in the future (September 2010), with a focus on the epic tier.
Lastly, if there just aren't enough monsters for your party to kill in the first Monster Manual, there's also a Monster Manual 2 available with hundreds of new (and old) monsters for you use in your campaigns. Monster Manual 3 is also due to be released on June 15th 2010.
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